#pragma once
#include "Light.h"

namespace ds {

class PointLight : public Light {

public:
	PointLight(void);
	~PointLight(void);
	void setAttenuation0(const float a0) { m_Light.Attenuation0 = a0; }
	const float getAttenuation0() { return m_Light.Attenuation0; }
	void setAttenuation1(const float a1) { m_Light.Attenuation1 = a1; }
	const float getAttenuation1() { return m_Light.Attenuation1; }
	void setAttenuation2(const float a2) { m_Light.Attenuation2 = a2; }
	const float getAttenuation2() { return m_Light.Attenuation2; }
};

};

